Programming with QuickTime VR

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Data Structures

This section describes the data structures that you can use to access the information in the atoms in a QuickTime VR movie.

Sample Description Header Structure

String Atom Structure

VR World Header Atom Structure

Panorama-Imaging Atom Structure

Node Location Atom Structure

Node Header Atom Structure

Hot Spot Information Atom Structure

Link Hot Spot Atom Structure

Angle Range Atom Structure

Panorama Sample Atom Structure

Object Sample Atom Structure

Track Reference Entry Structure


© 1997 Apple Computer, Inc.

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